We like the design of the Alienware AW2521HF, but some of the parts are unnecessarily enlarged to give the monitor its character. And slight gamma corrections, assuming the unit behaves like our sample in that respect. As things dipped even further, below the 48fps (48Hz) floor of operation for FreeSync, the monitor employed LFC (Low Framerate Compensation). Lagoms viewing angle tests help explore the idea of colour consistency and viewing angle performance. In this case appropriate richness and saturation was maintained throughout. You need to make sure FreeSync is set to On in the Game section of the OSD. This indicates that the monitor has been specifically tested by Nvidia and passes specific quality checks. We also observed various episodes of the animated TV series Futurama. Colour gamut 'Test Settings' The lower 1080p resolution ensures you can push as many frames as possible to reach that super-fast refresh rate, so while it isn't ideal for desktop work, it's all your graphics card can probably handle for gaming this smooth. FreeSync the experience Slight pixel responsiveness weaknesses for some transitions, a bit of overshoot creeps in at reduced refresh rates and no strobe backlight setting r/Monitors [Optimum Tech] The 0.1ms Gaming Monitor - LG OLED 27" . This displays the current refresh rate of the monitor and will reflect the frame rate if its within the main variable refresh rate window (e.g. The Fast, Super Fast and Extreme settings are all rather similar here. This feature is used regardless of VSync setting, so its only above the ceiling of operation where the VSync setting makes a difference. Together, the monitor certainly didnt provide a deep and atmospheric look to dark scenes and is more suited to viewing in a well-lit room. Adaptive-Sync also worked well on both our AMD and Nvidia GPU to get rid of tearing and stuttering. For a wide range of shades. With some more noticeable halo trailing by about 80fps (80Hz). Below you can see how things appear with refresh rate ramped up to 240Hz. Strong pixel responsiveness overall, low input lag and Adaptive-Sync working well with both our AMD and Nvidia GPU Whilst both elements are important, eye movement is usually the dominant factor on modern monitors. At lowest stand height, the bottom of the screen sits ~70mm (2.76 inches) above the desk and the top of the screen ~396mm (15.59 inches). Colour reproduction Conclusion Brighter elements stood out well against darker surroundings, complete with a bit of graininess from the screen surface but nothing extreme. The bottom line; strong responsiveness and colour performance from a stylish and well-priced monitor. Saiba mais sobre a conformidade com normas, Os vdeos sobre o seu produto esto includos nesta seo.Ver tutoriais em vdeo. The remaining blocks were displayed appropriately with good steps up in brightness. No additional monitor drivers or ICC profiles were specifically loaded for the review. Such an option does usually exist it may be called sync every frame or something along those lines rather than simply VSync. The competitive advantage of the 240Hz refresh rate was irrelevant on this title, although we still noticed an edge in connected feel and perceived blur on the rare occasions frame rate got up high enough. Dieser Artikel enthält allgemeine Informationen zu Dell Gaming- und Alienware-Monitoren. Slight changes could be observed at the very edges for some shades, such as the purple of Leelas hair gaining a bit of an extra red vs. blue hue to the purple more pronounced if sitting close to the screen. We benchmark 25" ASUS TUF Gaming VG258QM gaming monitor performance in terms of response time, total input lag and display brightness and contrast. So things didnt have a banded or blocky appearance as youd see if gamma was far too low. Brightness 200cd/m 2 - 56. The Super Fast setting just slightly reduces this, replacing it with a very small amount of overshoot. We put this monitor through its paces, seeing how it compares to the more common TN options such as the impressively responsive, AU Optronics M250HAN01.7 AHVA (Advanced Hyper-Viewing Angle) LCD, 16.7 million (8-bits per subpixel without dithering), The full capabilities of the monitor including 1920 x 1080 @240Hz and Adaptive-Sync for AMD FreeSync can be leveraged via DP 1.2 or HDMI 2.0. Whilst this setting did tone down the blue channel from the factory defaults and reduce blue light output as a result, it was far from an effective LBL setting. The colour reproduction was a relative strength of this monitor and a good step up from competing models with other panel types. This reflects a significant reduction in perceived blur due to eye movement. Nvidias website lists a 48 240Hz VRR, which would match AMD FreeSync. Nvidia also offers its Reflex Analyzer built in to the monitor we've dug deep into this feature before, so I won't rehash that here, but suffice to say it's a cool feature that helps you cut down on input lag, however marginal the improvements may be. Well therefore just focus Battlefield V for this section. Full HD resolution is quite limiting in some respects, stand reasonably deep which could be an issue if you have a shallow desk (VESA mounting is an option) Find out more about how we test. We consider either Fast or Super Fast optimal here, both being very well-tuned and difficult to distinguish from one another in practice. When the frame rate rises above 240fps, the monitor will stay at 240Hz and the GPU will respect your selection of VSync on or VSync off in the graphics driver. It wont work in concert with G-Sync but does make a visible difference in motion resolution. There was borderline significant deviation above the central region (DeltaE 3.0), with no significant deviation recorded elsewhere. Medium orange (3), Persian pink (6) and looked slightly undersaturated in person, but they appear much less saturated and overly bright in the image compared to how they actually looked on the monitor. The deviation between each quadrant and the quadrant closest to the 6500K (D65) daylight white point target was analysed and a DeltaE value assigned. This is an alternative to VSync which allows the frame rate to rise above the refresh rate (no VSync latency penalty) whilst potentially keeping the experience free from tearing or juddering. Color was rich and saturated with natural hues, but shadows were still more gray than black. They may appear as an interference pattern, mesh or interlaced lines which break up a given shade into a darker and lighter version of what is intended. It was free an obvious pink hue or saturation shifts that youd observe on models with weaker colour consistency. Response Time= Fast Motion processing is simply the best there around. Considering a broader range of pixel transitions, all Response Time settings were fairly similar at 240Hz with Adaptive-Sync in use (VRR on). No saturation losses towards the bottom or edges as youd see from other panel types. It indicates a very low signal delay at 240Hz which even sensitive users shouldnt find bothersome. With the AW2521HF, you need to connect the monitor up via DisplayPort and enable FreeSync in the Game section of the OSD. They also come surprisingly close to the reference screen, with just a hint of powdery trailing for the dark background (top row) that isnt there on the reference. Shade representation using SpyderCHECKR 24 The colour temperature is warmer by default but the blue channel remained strong on our unit and green channel very strong. Ultra VS High Quality Settings in PC Games. It still provides useful visual demonstrations and explanations which help reinforce some of the key points raised in the written piece. Using VRR improved pixel response behaviour for very high refresh rates, too, allowing the Extreme overdrive setting to be used without strong overshoot. The average contrast ratio with only brightness adjusted was 1054:1, a hair above the specified 1000:1 and as expected for the panel. Screen surface imparts a bit of graininess to lighter content Full HD resolution is quite limiting in some respects, stand reasonably deep which could be an issue if you have a shallow desk (VESA mounting is an option) Bracketed numbers in our analysis refer to shades on the printed sheet or right side of the screen if theyre ordered consecutively from top left to bottom right. It requires huge visual sacrifices and very specific content to be shown on the screen. Shade representation using SpyderCHECKR 24 Instead, this model has a smooth gunmetal finish which keeps up with the brands premium lineage and reputation. This PC is equipped with a liquid-cooled AMD Ryzen 7 5800X 8-core processor, RTX 3080 GPU, 16GB of DDR4-3200MHz RAM, and a 1TB SSD. Some isolated weaknesses such as bright markers or strongly illuminated objects against some shaded backgrounds leaving a powdery trail but as with our observations in BFV this wasnt really a major weakness. The monitor performed well here, without clear shifts in saturation or colour tone. FreeSync the technology and activating it The following table shows this data, with blue highlights indicating the results under our Test Settings. The Super Fast setting just slightly reduces this, replacing it with a very small amount of overshoot. The monitor also includes a Low Blue Light (LBL) setting called ComfortView. Resolution: 1920 x 1080 . The monitor provided a rich and natural appearance to Battlefield V. The monitor provides comprehensive sRGB colour gamut coverage and a bit of extension beyond, but stays well short of extended colour spaces such as DCI-P3. The Fast setting shows a clear lack of overshoot at 240Hz and relatively low overshoot at much lower refresh rates, though, whilst still providing rapid pixel responses overall. Ill try these settings, and right after gonna ask for the refund and return the product. The Alienware AW2521HFL is a FreeSync Premium gaming monitor, but its also compatible with Nvidia's G-Sync Compatible mode. It was masked by a bit of graininess from the screen surface as well. Still there are some weaker IPS performers out there in that respect. The colour reproduction was a relative strength of this monitor and a good step up from competing models with other panel types. Considering a broader range of pixel transitions, all Response Time settings were fairly similar at 240Hz with Adaptive-Sync in use (VRR on). The numbered Game presets can have unique Brightness and Contrast levels assigned to them as well, whereas this is set universally for the remaining presets. Colour in games and movies 25" Dell Alienware AW2521HF 2020 1920 x 1080 2.9ms 240Hz $ 419. With VSync on the frame rate will not be allowed to rise above 240fps, at which point VSync activates and imposes the usual associated latency penalty. Earthy browns appeared with good neutrality a little extra richness and a slight orange-red push in places but not the sort of stronger red hue that a wider gamut would provide. There were no clear flashes of saturated red, orange or green or shifts between these with a bit of head movement. It soon disappeared when using monitor normally. Full profiling and appropriate colour management on the application would provide a tighter match, our intention here is to show what can be expected in a non colour-managed environment. Timestamps: The full capabilities of the monitor including 1920 x 1080 @240Hz and Adaptive-Sync for AMD FreeSync can be leveraged via DP 1.2 or HDMI 2.0.