To see it, and for immersion-sake, talk to Serana RIGHT BEFORE entering the haunted house. Serana will only give gifts within towns/cities. New voice acting with Kerstyn's voice as well as more extensive commentary on this armor. - Added in delays for radiant love greets/dialogue/commentary. An expansion of Serana's dialogue and NPC features to make her a more immersive follower. I've just released the latest 3.0 update for my Serana Dialogue Add-On mod, which adds a bunch of cool stuff! The player can choose to delay this too, in case they need Serana for a quest or just want her to stick around for a bit longer. - Patch functionality was fixed- it should now do its thing properly. On top of knowing if the player has a vanilla home, I'd also like to add support for modded homes as well. - Papyrus Optimizations, further reducing (harmless) log errors and spam. - 10 brand-new custom conversations, tied to specific character names! - Serana's House of Horrors commentary was still not occurring for some people. - Patch release. The horse will also follow/teleport to her when it has gotten too far, so no need to worry about horse catch-ups. - Sofia Banter now has a countdown timer. Go to Whiterun to start :) Upon completing the quest, players get a sweet reward, which should be quite useful in gameplay! I want to be sure the player hears what she has to say. - Tweaked conditions in Winterhold radiant dialogue to only occur in the Winterhold city, and not the Winterhold hold. - Serana's Necklace of Vivacity now has custom meshes and textures! ), - Added in new safeguards to ensure NPC aliases were being filled for the Serana banter. Instead of appearing all at once, new dialogues would only appear after a previous one was completed. - Added in missing dialogue link for the "Friendship" conversation, which previously ended earlier than I intended. - During Drinking Buddies, Serana should now only comment on Solstheim if you've been there. Aligned and fuz'ed the proper voice files for each. - Removed debug notification that shouldn't be there for the horse riding. - Campfire mod spooning support (via an optional patch. - A bunch of dialogue conditions fixes, to have more conversations fire correctly and as intended. - Fixed sleep functionality for inns. :D. - New RP conversations with Serana, about: -Serana asking about the player's backstory, -Comments on the player's race (she gives different insights on all the different races), - Solstheim location awareness (both for the main region and the various settlements within it. Between Bethesda.net and Nexus Mods, the Serana Dialogue Add-On has been downloaded upwards of 180,000 times. - Added safeguards to Companions Commentary, Serana Tracking Marker, and House of Horrors commentary quests to ensure Serana's alias gets filled, - Added new conditions to specific radiant dialogue lines to ensure they suited the new romance plotline progression well, - Tweaks to Serana radiant love quest scripts, - Removed start-game-enabled flag for House of Horrors commentary and changed it to start via the Story Manager upon entering the Haunted House, - Regenerated lip files for some lines in which Serana's mouth didn't move, - Deleted unecessary pkf files from the archive, - Fixed an issue with a specific romance conversation repeating over and over again even if it was supposedly finished, Tweaks and developments to existing romance content, - An Unexpected Meeting (Meeting Serana for the first time), - Companionship (During Chasing Echoes and Beyond Death), - A Confession (After returning from the Soul Cairn), - Coruscation in the Vale (During Touching the Sky, and in the Vale), - Determination (before confronting Harkon), - Serana will now wait during certain parts of the House of Horrors and Silver Hand quests if she is not currently dismissable, - Made the triggering dialogue of the SDA_SeranaRomance11 quest a blocking branch, in case the ForceGreet wasn't triggered, - Added IsinScene == 0 condition for Mikael and Ysolda Banter in case they interrupt the Serana Date quest. - Includes conversation topics on: lycanthropy, Redguard opinion, funny stories, - Reordered topic priority in main dialogue window, - Script optimizations for the radiant injured comments. The player can now role-play as someone who remained unaffected by Serana's calm spell, but chose to play along. - Favorite Book Dialogue (No longer The Real Barenziah, now The Herbalist's Guide to Skyrim), - MQ Commentary (Ustengrav, World Eater's Eyrie, Epilogue), - Side-quest dialogue for Bolstering the Ranks, - Side quest dialogue for Dawnguard radiant quests (both sides), - New recap conversation (post-Dawnguard), - "A Return To Your Roots" quest awareness, - Awareness for the Ivarstead Klimmek Quest, - Dawnguard/Volkihar post-glade ambush conversation, - Conversation if you chose to become a vampire to enter the Soul Cairn, - Friendship Conversation (as part of Serana Romance), - Voiced dialogue for the SDA Serana Dialogue Menu, - Kerstyn alternate-voiced versions of Recruit, Dismiss, and Favor dialogue, - Revised Old Stone Walls (both vocal and instrumental vesion) with more emotional vocals. One of the largest content updates thus far! - Auri Banter. conversations; as well as in location commentary, role-play dialogue, race commentary, and Serana Romance Quest. - Dialogue line patch for Nether's Follower Framework to ensure the Serana lines for that mod fit their proper context and tone, thanks to some lines recorded by Kerstyn. Serana will no longer interrupt you during Amaund's briefing (Dark Brotherhood commentary), Tweaks to Companions, DB, and CoW commentary SM node entries, Tweaks to Serana's other SM commentary node entries as well, so that they only start when Serana is following you and the relevant quest is running (in addition to the existing Friendship and Dawnguard progress variables), The spell magic effect which tracks cell changes is now removed at the end of completing the CoW and DB quests respectively, SDA Silent Teleport is no longer called when it really doesn't need to be (applied to CoW, DB commentaries mainly), SexLab integration fixed, now native to SDA. - Banter toggle with custom-voiced followers. - Since there currently aren't any voicelines for Orc and Bosmer commentary for now, temporary measures have been put in place to ensure the initial trigger dialogue doesn't fire, as long as the player is playing either of those two races. If Serana isn't close to you yet, you won't hear any MQ commentary at all. - Redone Crimson Blood armor dialogue patch. The friendship requirement stays the same. - New trading dialogue. Serana now has her own custom horse, which you obtain through a short quest (which can be triggered as early as the Moth Priest hunt). - Sofia Banter (Built-into the mod, without requiring the Sofia mod as a Masterfile). The dialogue lines in this mod (nearly 5000) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger. It was not possible to disable the zombie spell without editing Serana's base NPC record, which is out of the scope of this mod (as to keep it compatible with all Serana Replacers). - (Vampire Only Side) Serana will no longer greet you right after starting "Chasing Echoes"- she should do it outside now. Added a wig fix script- this should fix problems with Serana's hair wigs glitching out when using the SDA Outfit Feature, if she has a HDT wig equipped. Please don't do this quest when specific Dawnguard quests are active in your journal. - More subtitle fixes, courtesy of GuerillaTech. Included in this mod: Dialogue which will appear to change Serana's attributes making her marriable. The writing for a lot of these conversations has improved, and Kerstyn's voice should now feel more synergistic with how she voices the Serana character now. - Main quest dialogue until "Dragonslayer" (Post Main-Quest dialogue coming later), - Serana commentary on player lycanthropy, - Tweak to dialogue conditions on Serana hurt dialogue. - Condition adjustments for some dialogue lines, - A bunch of backend tweaks to make future development easier, - Moved location commentary out of the "Can I Talk to you for a bit" dialogue option, and into its own dialogue branch, - Changed "House of Horrors" dialogue to a ForceGreet under it's own quest entry so it would fire off to the player more reliably. This should add more padding and depth to what already was a pretty natural and organic romance. - Fixed dialogue conditions for some radiant greets. - More Easter Eggs and pop culture references, - "what a grand and intoxicating innocence" during combat - plus other Morrowind references, - Serana asking the player why they joined the Dawnguard, - Commentary on rebuilding the Castle Volkihar Courtyard entrance. - Added interaction with Serana, being able to ask her to rest after a long day's adventuring. - A Serana gift-giving feature, which different responses for her depending on the type of gift. Additionally, Serana Dialogue Add-On will not be compatible with mods that change "DLC1NPCMonitoringPlayerScript and DLC1_NPCMentalModelScript". - Final Serana Romance quest to end Serana's Romance questline. Commentary on the Cyrodillic Brandy found in Fort Frostmouth (it's Serana's favorite drink). Why? More to come. If you have downloaded the Wintersun patch(s) - please re-download the new versions, as they've been edited to reflect this compatibility change as well. - Implementation of Serana commentary recap framework. It seems to cause more problems and confusion than it's worth. Serana's Epic Dungeon Dive! Improved pacing and tone of the "Trust" conversation by cutting unnecessary lines that made the conversation a bit melodramatic. She no longer gets cured immediately, but only 24 hours after (after "thinking about it"). This is in line with the dialogue design choice for Serana (as at least during Dawnguard) Serana's non-radiant conversations were always able to be accessed by the player at any given time, given the natural dialogue conditions are met. Includes both some radiant and story-driven conversations. Copyright 2023 Robin Scott. If you still want to experience it (with a mute Auri), you can type "setpapyrusquestvar SDA_FollowerBanter AuriBanter True" in the console. - Fixed some problems with the bed script which caused problems with Serana finding available beds in some inns (notably Old Hroldan Inn and the Winking Skeever). - "Let's call it a day" dialogue was unecessarily set to random, even though it shouldn't be. - Fixed xEdit script property Warning Message (was previously harmless though). The dialogue lines in this mod (nearly 5000) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger. - Dialogue toggle for Serana's yawn and sneeze lines. Serana Dialogue Add-On la mod che tutti i fan pi accaniti di Serana dovrebbero scaricare. This has been fixed. - For this new "Trust" conversation, to set up it's context properly and avoid melodrama, multiple messageboxes have been added to each of the Serana Romance conversations. Did it for sure this time. - One of Serana's easter egg lines (What a grand and intoxicating innocence) didn't have a cooldown and a rarity condition applied. - The "Kjarah" name was using a voice file with the wrong pronunciation. - The Markarth and Morthal conversations were mixed up. Go back to Solstheim. As of 3.0 and for later updates, Serana Dialogue Add-On will be intended to be an all-encompassing Serana mod, other than editing her vanilla appearance. - The RP conversations (from v1.7 onwards) were restructured as to not initially overwhelm the player dialogue choice list. - Backend tweaks for the future implementation of an awesome new feature, allowing Serana's base dialogue animations to change based on her current mood! - A new romance mini-quest for players who have chosen to elope with Serana. Mods that edit the main Thieves Guild quests will not be supported (any quest record starting with TG)- Serana's commentary is based on the vanilla records. Pretty Huge Update! diventare la vostra anima gemella! - Some Serana Romance quests no longer say whether a quest was complete and logs it in your journal, because a lot of these are just conversations. Serana commentary should work, but YMMV, as SDA pretty much assumes you kill Tyranus when prompted. Inspired by Aelarr's Race compatibility dialogue mod I decided to make a patch for Martimius' lovely Serana Dialogue Addon mod. No more square font issue with a lot of lines. This will allow the normal Vanilla Skyrim marriage options using the amulet of Mara. - The contextual responses for some of Serana's radiant dialogue should now work properly and as intended. - Once Serana is married (unofficially) the player is added into a custom Serana married faction, which prevents the vanilla marriage proposal dialogue from occurring with other NPCs. - Improved other dialogue conditions for Companions quest commentary. It is now possible to either ask Serana to find a table, find a seat yourself, or have the conversation standing. - Disabled another bloodcursed arrows topic that should have been disabled. It's been rebuilt from the ground up to ensure better integration with SDA Drinking Buddies. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. - Optional patch for the Wintersun mod, so that it recognizes SDA's custom Serana marriage for Mara, Dibella, and Morwha's religious tenets. Now Serana should never be lost again! I originally kept her sneezing (even as a vampire) to help her more relatable and "human" but now it just doesn't make much sense. - Serana's Raise Zombie toggles are no longer built into the mod, and now will require a patch via the SDA Patch Hub. If the player is named a certain name that has been requested by Patrons, Serana will automatically recognize that (if on PC), or manually if on console. (Thanks to ws and po3 over at the r/SkyrimMods Discord for helping with the fix! Addition of 'follow distance' config feature (disabled for now, as lines have not yet been voiced. So telling her to be quiet should now actually do that, and not make her talk more instead. - Added AlternateVoice flags to Kerstyn dialogue which previously didn't have any, - Added workarounds to prevent the Serana dialogue looping animation, - Removed "Say Once" condition to Serana Vampire conversation so the player will be able to experience it more than once, - Miscellaneous backend code improvements, - Serana won't greet you with her radiant greets when in the Castle Volkihar Boss room, - She also won't greet you if you're currently in dialogue with another NPC (soft-requires SKSE, only on Oldrim/SSE), - Serana will no longer engage in quest commentary if the player is speaking to another NPC, - Serana will no longer stand up and do weird dialogue animations while she's sitting down (mostly with WhatsOnYourMind dialogue), - Decreased frequency of Serana sneak greets, as to not irritate the player, - Serana will no longer talk to NPCs (NPC Banter) while sneaking. - Cure Dialogue Rewrite + Expansion. - Added one line to "What's on Your Mind?" - Radiant Greets (For each of the inns in Skyrim), - Serana now drinks blood potions from her inventory every 24 hours or so. You can now teach her spells (from a select list of vanilla spells). - Added dialogue to disable candlelight and some cloak spells (Frost, Lightning, Whirlwind). Merri was able to record her lines :), Stopped Serana's Kodlak conversation from firing off at wrong times, Added more conditions to Story Manager triggers for quest commentaries. A patch will be uploaded to the SDA Patch Hub to re-enable this dialogue for those who want this gameplay feature back. This is also toggle-able through a dialogue option, so if your character loves Serana, but just isn't in the mood to get touchy, you can tell her that. - Moved all Dawnguard recap dialogues to their own consolidated dialogue branch under "Can I talk to you for a bit" as to free up space in the choice list and not require players to scroll down much to see the other dialogue topics. - Disabled SDA_SeranaRomance 11 (Date at the Bannered Mare) quest when it isn't currently running, - Changed the original recap line starter and added a new one for more consistency with the Dawnguard questline plot and the players chosen side. For now, just dismiss her from the normal follower dialogue. - Fixed College of Winterhold opinion dialogue bug when playing as a Dunmer, - Fixed Serana having vampire dialogue even though she's cured, - Fixed some dialogue bugs with the final Serana Romance quest, - Some love radiant greets ("What is it pretty boy/girl") had the wrong conditions set - they should now only occur if Serana has been romanced. The player can choose (via dialogue) whether they want Serana's hood to be disabled all times, or only in sunlight (and if Serana isn't wearing any other headgear). - Serana can now store items in a dedicated storage inventory without using or equipping them. Serana radiant interactions with many new NPCs. Serana in the vanilla game notes that it felt so good to breathe again after being woken up. (originally fixed in 1.3hotfix update, now consolidated into 1.3.1), - Serana will no longer sneeze as a vampire. There was on update on nexus so I'll post that here: from the MA "Important Announcement Regarding AE: Hey guys! - Banter with the Remiel Follower, including exclusive lines written and voiced just for the banter, from both Remiel's and SDA's voice actresses. - If the player does push through with the entire Serana romance quest, they will be rewarded with a special skill ability. She is the Serana in Laura Bailey's absence. This is only available after the Dawnguard questline, should the romance route have been pursued with the vampire princess. Because the Serana marriage in this mod is treated very differently from typical vanilla marriage, both role-play wise and gameplay wise. The reason of this being that while vampires in Elder Scrolls are undead, they still retain a lot of characteristics from their mortal life. - Added quest-aware commentary if you take Serana along with you to Alfthand and Blackreach to find the Dragon Elder Scroll. Also made sure to make all of them stop while not running. - Reduced frequency of Serana's humming a bit (from 5% to 3%), - Reduced frequency of Serana lovey-dovey radiant greets (-20% less frequent), - Reduced frequency of prequel meme lines a bit more (-25% less frequent), - Sofia should no longer start her first conversation with Serana while she is still sleeping at the Whiterun Stables. Even vampires need some shut-eye every now and then. When both FG and OStim are installed, OStim takes precedence. Again, to rectify this just stand still or move in her direction. - Added in goodbye lines that were supposed to be there before, - Carry weight radiant dialogue now occurs much less frequently (-75%), - Jarl Balgruuf Banter will now only occur in Whiterun. - Fixed inverted dialogue toggles for Serana's "Be Quiet" dialogue. An expansion of Serana's dialogue and NPC features to make her a more immersive follower. You can continue to use NFF, just disable the Outfit and Storage features in place of mine.. With this installed, you'll be exposed to her entire dialogue pool (again, all lines voiced by Laura Bailey). I haven't gotten that to work yet, so you'll have to dismiss her yourself. This should prevent scene overlap from happening. If you're planning to experience the Solstheim side quests, it's advisable to install this update on a save where you haven't traveled there yet. This makes things much more neat, organized, and official DLC-ey. However, all copyright within the confines of content added by this individual game modification belongs to me, the mod author. These add up to a total of 20 new NPC conversations, - Whiterun: Nazeem, Ysolda, Carlotta, Mikael, Belethor, Jarl Balgruuf, - The background music now mutes when Serana sings her songs, - When in a safe interior (like a player home) Serana will now stand still while singing for you, - Fixed some animation triggers for the SDA_SeranaRomance7 quest. Linked in missing voice lines for Serana's radiant location commentary on the College of Winterhold (via 'What do you think of this place?'). - Serana will break up with you if she finds out you are already married. . The player isn't her thrall or blood cow. // Serana Dialogue Add-On Video unavailable Queen of the Damned now suggested to be run alongside SDA, to compliment the spell buffs by SDA to make her an even more competent sorcerer. Also deleted the irrelevant GV that wasn't being used. Removed Serana finding a table option in drinking buddies since that was buggy. - Added conditions to the "Trust" quest music track, just more safeguards to ensure that it doesn't keep playing even after the quest is finished. It's been improved on the technical level as well so there should be fewer bugs with it. - The player can suggest alternative drinks (like Black Briar or Honningbrew Mead) if the player has those items in their inventory. - Minor subtitle tweaks for the Sorine scene triggers. This will be accessible through the Serana Menu. - Added in voice line for a drinking buddies line that didn't have one, - Fixed abruptly exiting dialogue bug with some lines, - For a lot of Serana's dialogue lines, she no longer needs to actively be following for them to trigger. - New Radiant dialogue. This DOES NOT do anything like dismiss her. Serana confesses her true feelings to the Dragonborn after the defeating Her Father Harkon in the final Dawnguard quest.Mods Installed - 365SDA MOD - 3.3.2 V. - Expansion of recap commentary framework to cover vampirism and the Soul Cairn. - Tweaked conditions for "A Night to Remember" commentary to ensure the first commentary line fires off, - Tweaked conditions for some radiant romance lines to not occur if the player isn't in the mood for touchy-feely stuff, - Tweaked conditions for one of her scripted MQ commentaries to hopefully not occur while Delphine is speaking, - Tweaked dialogue fragment scripts in Serana's Forgotten Vale romance quest, so that her final dialogue lines would fire off properly, - Fixed conditions Serana's quest commentary for Discerning the Transmundane to only occur while that quest is running, - Added in missing voice greets from the previous Radiant Update, - Added in dialogue improvements to the SDA_SeranaRomance4 conversation.
Paperbark Tree Diseases,
How To Load A Sig P238,
City Of Fulshear Property Tax Rate 2021,
Alvarez Guitar Serial Number Lookup,
Articles S